

 LIGHT
LIGHT 3
                            3Aurkus, Lightsworn Druid
- ATK: 
- 1200 
- DEF: 
- 1800 
Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


 LIGHT
LIGHT 5
                            5Celestia, Lightsworn Angel
- ATK: 
- 2300 
- DEF: 
- 200 
When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


 LIGHT
LIGHT 4
                            4Ehren, Lightsworn Monk
- ATK: 
- 1600 
- DEF: 
- 1000 
If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


 LIGHT
LIGHT 6
                            6Gragonith, Lightsworn Dragon
- ATK: 
- 2000 
- DEF: 
- 1600 
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.


 LIGHT
LIGHT 8
                            8Judgment Dragon
- ATK: 
- 3000 
- DEF: 
- 2600 
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


 LIGHT
LIGHT 3
                            3Lumina, Lightsworn Summoner
- ATK: 
- 1000 
- DEF: 
- 1000 
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


 DARK
DARK 3
                            3Lumina, Twilightsworn Shaman
- ATK: 
- 1000 
- DEF: 
- 1000 
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


 LIGHT
LIGHT 4
                            4Lyla, Lightsworn Sorceress
- ATK: 
- 1700 
- DEF: 
- 200 
You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


 DARK
DARK 8
                            8Punishment Dragon
- ATK: 
- 3000 
- DEF: 
- 2600 
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.


 DARK
DARK 2
                            2Ryko, Twilightsworn Fighter
- ATK: 
- 200 
- DEF: 
- 100 
If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


 LIGHT
LIGHT 3
                            3Shire, Lightsworn Spirit
- ATK: 
- 400 
- DEF: 
- 1400 
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


 LIGHT
LIGHT 4
                            4Wulf, Lightsworn Beast
- ATK: 
- 2100 
- DEF: 
- 300 
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


 LIGHT
LIGHT 2
                            2Rinyan, Lightsworn Rogue
- ATK: 
- 100 
- DEF: 
- 100 
FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.


 LIGHT
LIGHT 2
                            2Ryko, Lightsworn Hunter
- ATK: 
- 200 
- DEF: 
- 100 
FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


 LIGHT
LIGHTCurious, the Lightsworn Dominion
- ATK: 
- 2400 
- LINK-3 
Link Arrow:
 Top
 Top
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


 LIGHT
LIGHT 8
                            8Judgment, the Dragon of Heaven
- ATK: 
- 3000 
- DEF: 
- 2600 
1 Tuner + 1+ non-Tuner monsters If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.


 LIGHT
LIGHT 7
                            7Michael, the Arch-Lightsworn
- ATK: 
- 2600 
- DEF: 
- 2000 
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


 LIGHT
LIGHT 4
                            4Felis, Lightsworn Archer
- ATK: 
- 1100 
- DEF: 
- 2000 
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


 LIGHT
LIGHT 3
                            3Minerva, Lightsworn Maiden
- ATK: 
- 800 
- DEF: 
- 200 
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


 LIGHT
LIGHT 4
                            4Raiden, Hand of the Lightsworn
- ATK: 
- 1700 
- DEF: 
- 1000 
During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


 LIGHT
LIGHT
Minerva, the Exalted Lightsworn
- ATK: 
- 2000 
- DEF: 
- 800 
2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


 Spell
Spell Normal
                        NormalCharge of the Light Brigade
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


 Spell
Spell Equip
                        EquipLightsworn Sabre
Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 "Lightsworn" monster you control; equip this card to that target.


 Spell
Spell Continuous
                        ContinuousLightsworn Sanctuary
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.


 Spell
Spell Normal
                        NormalMarch of the Dark Brigade
Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn.


 Spell
Spell Field
                        FieldRealm of Light
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.


 Spell
Spell Normal
                        NormalSolar Recharge
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


 Spell
Spell Normal
                        NormalTwilight Twin Dragons
If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck.


 Trap
Trap Continuous
                        ContinuousGlorious Illusion
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


 Trap
Trap Continuous
                        ContinuousLight of Destruction
When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.


 Trap
Trap Continuous
                        ContinuousLightsworn Barrier
When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.


 Trap
Trap Normal
                        NormalLightsworn Judgment
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.


 Trap
Trap Normal
                        NormalTwilight Cloth
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.


 Trap
Trap Normal
                        NormalTwilight Eraser
If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand.


 Trap
Trap Counter
                        CounterVanquishing Light
When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).
 
                        






































